Intensity - The Intensity slider creates a harder edge around the cavities. To best view cavity masking, set Preferences>Edit>Masked Object Dimming to 5 and change the material to Flat Color. By setting the slider to 100 the cavity masking will be softened. It might be confusing for some people, so if you want understand what these settings do, here’s a quick explanation from Zbrush Docs:īlur - The Blur slider will apply a blur to the cavity mask. Here’s where the magic happens.Īs you can see, one of the greatest things about this method is the fact that you have a lot of control over your map. If your mesh doesn’t have any problems, you should get a window like the ones below. You can also keep the “Preview as diffuse” option checked so you can see how the map looks like in Mudbox. I usually keep it simple and choose 16-bit RGBA TIFF maps as my output. You can play with this value and see if you can get different outcomes.Ħ - The final step is to choose your bit depth and your output folder. The default option is 0.01, but to force the AO map get into the crevices, we are going to lower the filter to something around 0.000001. The only option that I modify is the filter.
In this case I choose 4K just for the sake of this tutorial, but it is up to you.ĥ - Here’s where the magic happens.
(If you rebuilt the subdivision level on step 01 it will give you a few options)ģ - Change your quality to Best and your method to Subdivision.Ĥ - On Image Properties, just make choose to select the resolution you desire. 1 - Here you can add your LOW res mesh or the lowest level of your HIGH res.